![]() When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. Wondrous items with charges can never be intelligent. The item Helm of Brilliance includes a feature that reads (DMG, 173): You can use an action and speak a command word to cause one weapon you are holding to burst into flames. The narzugon tries to recover the helm, killing you if. After spending 1 minute applying a quarter pint of muroosa balm to your skin, you gain. This paste made from the muroosa bush is known to help prevent sunburn, but it is also a fire retardant. Cost: 1 gp per dose for sunburn, 100 gp for a full application against fire. ![]() If you are not a devil, using the helm's Dominate Monster property in the Nine Hells has a 20 percent chance of attracting a narzugon (see page 238), which arrives on the back of a nightmare mount in ld4 hours. resistance against fire damage for 1 hour. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. The helm regains all its charges 24 hours after its last charge is expended. An 01 result indicates the wondrous item is intelligent, 02-31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32-100 indicates no special qualities. Usually use-activated or command word, but details vary from item to item. A helm of brilliance in Pathfinder will cost you a whopping 125,000 gp and can be found in the Core Rulebook and Ultimate Equipment. Anyone can use a wondrous item (unless specified otherwise in the description). Price: (1d4+1) x10,000 gp (20,000 to 50,000 gp) 50 for consumable items. ![]() This is a catch-all category for anything that doesn’t fall into the other groups. ![]()
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